|
Grand National XXIII
A group of cribbage players from England will be our special guests during this Grand National XXIII tournament.
As a special tribute to our pegging partners from across the Atlantic, we will hold the Sir John Suckling
Special cribbage tournament on Thursday evening, September 16. English 5-card rules will be in effect
for this tournament. Registration will be from 6:30 until 7:45 p.m. Play will begin at 8 p.m., after an
introduction of our English guests. This will be a 9-game tournament against 9 opponents.
The "official" Five Card Cribbage rules that are used in the league in which the British
players participate will govern this tournament. The complete set of rules can be found at the following web site:
www.pagat.com/adders/cribbage.html
If you want more information about the British league that will be represented in the US in September, just click on
the Salisbury and District Licensed Houses Cribbage League section at the end of the display at the site noted above.
The major differences between the Five Card Cribbage played in England and our Six Card Cribbage are provided below.
| Five Card Cribbage | Six Card Cribbage |
| Deal 5 cards per player | Deal 6 cards per player |
| 61 points constitute a game | 121 points constitute a game |
| Loser of initial cut for deal scores 3 pts | Loser of initial cut for deal scores 0 pts |
| In play of the cards, play stops after the first 31 or when both players say "go" | In play of the cards, play stops after both players have played all of their cards |
Same for both versions of Cribbage
Rank/value of the cards
Two-card discard to the crib by each player
Starter card is cut after both players have discarded to the crib
Two points are scored for His Heels (cut jack)
Flushes score one point per card:
all cards in hand must be same suit;
all cards in crib AND starter card must be same suit
Runs score one point per card - 3 card minimum - hand or crib
Additional note: In the Five Card version, since players' hands contain only 3 cards, some combinations we commonly
see in the Six Card version are impossible. For example, you cannot have a double-double run.
|
 |
|