ACC Internet Cribbage
Guidelines for ACC Internet Tournaments
Above all, the game of cribbage is to be played
with sportsmanship, friendliness and good humor. The American Cribbage
Congress insists on ethical play both over the board and on the
ACC Internet cribbage is six-card cribbage played
between two opponents, with the winner being the first player to reach
121 points. At present, the ACC does not recognize other variations of
cribbage, such as doubles/pairs, three-handed cribbage, five-card
cribbage, 61 point games and lowball cribbage (also known as leastski,
loser's cribbage, etc.).
To be official, an online tournament must be
authorized by the ACC Internet Cribbage Commissioner. A schedule of such
tournaments is available at the ACC Web site. Any departures from
published rules and guidelines must be approved by the Commissioner and
announced in advance.
Most ACC Internet tournaments consist of a series
of playoff matches (a match being a set of games played against a
single opponent). In single elimination tournaments, the winner
of each match advances to the next round, and the loser is eliminated.
In the first round players face one another by random draw. One or more
byes may be awarded randomly during the first or second round to ensure
that the number of players advancing to the third round is a power of
two. Each round thereafter reduces the surviving field by half until
only one undefeated player, the tournament champion, remains.
Double elimination tournaments are similar,
but players are not eliminated until they lose two matches. In the first
round, players are paired randomly as in single elimination events.
First round losers are moved to the one-loss (bruised) bracket,
where they compete against other players with one loss. First round
winners continue in the no-loss (unbruised) bracket, where they
compete against other undefeated players. Byes may be awarded in the
early rounds of each bracket to ensure that the surviving field is a
power of two. In each subsequent round the no-loss bracket is reduced by
half, with winners advancing and losers moving to a corresponding rung
in the one-loss bracket. Eventually both the no-loss and one-loss
brackets are reduced to a single player. These two compete in the
finals, where the one-loss player must win two matches to prevail, while
the no-loss player must win just once.
Mixed tournaments, such as the Cribbage Cup
events, begin with a round-robin qualifying round that consists
of a fixed number of single games (not matches) against different
opponents. Players who win more than half their qualifying round games
advance to single-elimination match playoffs. First round byes may be
awarded to high qualifiers to ensure that the second round field is a
power of two.
tournaments were introduced on August 1, 2011. In this format
every player plays 9 single game matches against 9 different opponents.
The players are awarded 2 game points for a win, 3 game points for a
skunk, and 0 (zero) game points for a loss. The finishing sequence
is determined by game points, number of wins, and the spread (sum of
spread points for each win - sum of spread points for each loss), and
finally sum of spread win points. The tracking of this information
is done automatically.
At present, the ACC only authorizes tournaments in
these four formats.
Skunks and Match Length
A skunk occurs when the winning player reaches 121
points before the losing player has reached 91 points. Skunks are valued
at the discretion of the tournament director (TD), but departures from
the default settings of the host site must be approved by the Internet
Cribbage Commissioner and must be announced in advance. In most cases,
skunks will be worth three game points while normal wins will be worth
two game points. Skunks are not an option for
GameColony.com. For example. Note that "double skunks" are not
recognized by the ACC, and thus have no value beyond that of a regular
A match is defined as a set of games
against a specific opponent in the playoffs. Qualifying round
games, when used, are not considered matches. Match length, the number
of game points required to win a match, is set by the tournament
director with the following stipulations:
With automatic scoring, single-game
matches are not allowed. Players must
be required to win at least two games to win a match. If skunks and
normal wins are valued at 3 and 2 game points respectively, then matches
can be anywhere from 4 to 6 game points in length. Note that
qualifying round play (in the Cribbage Cup event) can consist of
single games, since these are not considered matches.
This was rescinded in May 2011.
Departures from these guidelines, including longer
match lengths, can be made only with the approval of the Commissioner.
Note that at certain match lengths, skunks may
have no practical value.
ACC Internet tournaments must be announced in
advance. Information provided must include date, time and Internet
location, the tournament format (single or double elimination), match
length, and any conditions that vary from ACC rules/guidelines and
site-specific defaults, including but not limited to time limits, skunk
value, and penalties for boots/disconnects.
ACC Internet tournaments must be held at an
Internet host site approved by the ACC, and must comply with the Terms
of Use and Code of Conduct of that site. Neither the ACC nor its
representatives are responsible for the Web content at a tournament host
site or any other external site.
site, tournament directors, with the consent of the Internet Cribbage
Commissioner, may allow non-members to play in ACC Internet tournaments.
To receive Internet Rating Points (IRPs), however, players must be ACC
members in good standing, who have been certified for Internet play.
An exception is granted for new members. See the
IRP page for more information.
Players who violate ACC rules, the ACC Code of
be suspended or banned from participation in ACC Internet tournaments,
regardless of their membership status.
Tournament Sign-up Period
Tournament Directors are in the tournament room approximately 30 minutes
prior to the scheduled start of the tournament. Tournament
participants must be signed up prior to the start of the running of
the rules. The rules are run five (5) minutes before the
scheduled start time. Once the Tournament Director has begun
running the rules, they are not allowed to add participants to the
tournament. This is to provide the TDs the opportunity to verify
that they have accurately entered all participants and to ensure the
tournaments start at the scheduled time.
Copyright © 2011 by American Cribbage Congress.
All rights reserved.