Rule 4. Dealing

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Rule 4.1. Order of Dealing

a. The dealer of the first game of a match (see definition in rule 1.6) shall be determined by cutting the pack (see rules 3.1 and 3.2).

b. If a player deals out of turn and the error is discovered before both players have played a card, the deal is void and the correct player redeals. If discovered thereafter, the hands shall be played, and the nondealer deals the next hand in that game.

Rule 4.2. Dealing the Cards

a. After the cards are shuffled and cut, the dealer distributes one card at a time, face down from the top of the pack alternately to each player, starting with the pone, until six cards are dealt to each player.

b. The pone has a responsibility to observe the dealing and to call attention to any irregularities.

c. The pone shall not reach for nor touch the cards before the distribution is completed, except to use the hand or arm as a backstop to prevent cards from falling off the table while being dealt.

Rule 4.3. Exposed Cards

a. If the dealer exposes a card or cards while dealing, the cards shall be redealt.

b. During the deal, if the pone looks at any of the cards or causes a card or cards to be exposed, there will be no redeal (see rule 4.2.c).

c. If a card is found face up in the pack during the dealing, the cards shall be redealt.

Rule 4.4. Incorrect Number of Cards in Hand or Crib

a. Before both players have discarded to the crib:

  1. If both players were dealt the correct number of cards and one player discarded the wrong amount to the crib (but before the other player discarded), the player who discarded the wrong amount may retrieve the discard and then discard the correct number to the crib.
  2. If both players were dealt the same number of cards, but less than the correct amount, the distribution of cards shall be continued until both hands are correct. If the pone was dealt the correct amount of cards, but the dealer has one less and this is confirmed by both players, then the dealer takes the top card from the pack to complete the hand.
  3. If either player was dealt the wrong number of cards other than as specified in rule 4.4.a.(2), there shall be a redeal by the same dealer. The player with the wrong amount must allow the opponent to confirm the amount. If the player does not, such as placing the cards face down on the pack, etc., the offender is assessed a backward penalty equal to ten points or enough to put both pegs "off the board," whichever is less. If the applicable backward penalty is less than ten points, the opponent is awarded points equal to the difference.

b. After both players have discarded to the crib:

When an error is discovered, judges shall be called to interpret this rule and select the appropriate actions specified in rule 4.4.c. Players shall not move any pegs or any cards after the error is discovered unless direct to do so by the judges.

  1. Before the starter card is turned, if it is discovered that the wrong number of cards is held in either hand or crib, the action specified in column A of the table in rule 4.4.c shall be followed.
  2. After the starter card is turned, if it is discovered that the wrong number of cards is held in either hand or crib, the action specified in column B of the table in rule 4.4.c shall be followed.

c. Table of actions to be taken:

The following table lists all combinations of the incorrect number of cards in both hands and in the crib and the corresponding action to be taken. Columns A and B list the number of the action to be taken when the error is discovered either before or after the starter card is turned. The judges will follow the actions defined in rule 4.4.d.

TABLE OF ACTIONS FOR RULE 4.4.c
Ssituation A    : B
pone's hand dealer's hand crib before starter turned after starter turned
correct correct correct play play
correct correct too Many 1 2
correct correct too few 3 3
correct too many correct 1 4
correct too many too many 1 4
correct too many too few 5 4
correct too few correct 6 7
correct too few too many 8 8
correct too few too few 1 7
too many correct correct 1 13
too many correct too many 1 9
too many correct too few 5 13
too many too many correct 1 9
too many too many too many 1 9
too many too many too few 5 9
too many too few correct 1 12
too many too few too many 1 12
too many too few too few 1 10
too few correct correct 6 7
too few correct too many 11 11
too few correct too few 1 7
too few too many correct 1 12
too few too many too many 1 12
too few too many too few 5 12
too few too few correct 1 7
too few too few too many 1 8
too few too few too few 1 7

d. Actions:

  1. The same player redeals.
  2. Pegging and play continue. Hands are counted; crib is dead.
  3. Play stops at time of discovery. Without exposing any cards in the crib, add the needed cards to the crib from the top of the pack. Play continues, and both hands and the crib are counted.
  4. Pegging and play continue. All of the pone's pegging points count. Any points pegged by the dealer before or after the discovery do not count. The pone's hand is counted; the dealer's hand is dead. The crib is counted if it is correct or has too few cards. The crib is dead if it has too many cards. But if the pone has cur the cards vefore the dealers has discarded to the crib, and the starter card has been turned by the dealer, then see and apply rule 6.1.a.
  5. The excess card(s) in the hand(s) are placed in the crib by the player(s). If the hands and the crib are not correct now, apply the appropriate rule.
  6. Add the necessary cards to the hand from the top of the pack to make the hand correct. Play continues.
  7. Play continues and both hands and the crib are counted without correction.
  8. Play continues, and both hands are counted without corrections. The crib is dead.
  9. Play stops at time of discovery, and all points pegged during the play are retracted. Both hands and the crib are dead, and the same player redeals.
  10. Play stops at time of discovery, and all points pegged during the play are retracted. The required number of cards is taken from the top of the pack and placed in the short crib. The pone’s hand is dead. The dealer's hand and crib are counted.
  11. If the judges, in consultation with the dealer, are able to determine which two cards the dealer discarded to the crib, those cards are set off to the side. Then the dealer blindly draws two of the remaining three cards to form the crib. If the judges are unable to verify the cards discarded by the dealer, a judge mixes the five cards and the dealer blindly draws four cards to form a crib. Play continues, the pone counts his or her short hand, and the dealer's hand and (new) crib are counted.
  12. Play stops at time of discovery, and all points pegged during play are retracted. Hands or crib with the correct number of cards or those with too few cards are counted. Hands or crib with too many cards are dead.
  13. Pegging and play continue (regardless of time of discovery) until the dealer plays his or her last card. If discovery occurs when the pone plays the excess card(s), pegging is retracted to the point of the playing of the dealer's last card or continues until the dealer plays his or her last card. The dealer's pegging points count. Any points scored by the pone during the pegging are retracted. The pone's hand is dead. The dealer's hand is counted. The crib is counted if it is correct. If the crib has too few cards, a judge mixes all of the pone's cards, and the dealer blindly selects the needed card(s) to complete the crib; the crib is then counted.

Rule 4.5. Imperfect Pack

a. If a pack is found to have a defect that could affect play, such as a card with bent corner or a card with a visual defect on the back surface, etc., a new card or pack shall be put in play. If discovered after either player picks up any dealt cards, that hand shall be played to its conclusion before any replacement. Otherwise it shall be replaced immediately.

b. If two cards or more of the same rank and suit appear during the play or scoring the hands, the play stops at time of discovery. Any points pegged or scored are retracted and the hands and crib are dead. The same player redeals with a different deck.

c. A card found on the floor or elsewhere that is determined to belong to the deck in play shall be returned to the deck between deals.

d. A deck determined to be incomplete shall be replaced between deals.

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