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Dan Barlow - Tip #10
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It seems that the pegging game should be the one aspect of
cribbage in which the expert has a clear advantage over the
intermediate player. Luck should be equal, and no one should have
trouble figuring out which cards to throw to the crib. But if you've
ever done any kibitzing at a tournament, you've undoubtedly seen
people make some pretty strange tosses. I, myself, have thrown away
many tournament games by tossing the wrong cards.
Needing a dozen to go out, with first count, in a crucial tournament
game, I was once dealt 2-3-4-8-10-K. I kept
2-3-4-10, which wins if a 2 or a 3
is cut, but I should have kept the 2-3-4-8, which
wins on a 2, 3 or 4
cut. Needless to say, the cut was a 4, and I pegged
nothing.
Here's another bonehead play I pulled in competition: Needing only
three holes to win, with first count, I was dealt A-3-8-J-J-Q.
I saved the A-3-J-J, which wins on any of six cuts,
or any time I match the suit of one of my jacks. Pretty good odds,
but A-8-J-J, 3-8-J-J, A-J-J-Q
and 3-J-J-Q all win on any of seven cuts, or a
matching jack. Of course, the cut was a 6 and I
pegged nothing. Had I saved the A-8-J-J, I'd have
been a lot happier.
You'll probably say that these mistakes are forgivable given the
pressure and time constraints of tournament cribbage, and you may be
right. But what would be unforgivable would be for me to encounter
the same hands in the same situations and make the same mistakes.
It's not a bad idea to keep a mental or even written notebook in
which you file away the mistakes you make. The same hands,
situations and decisions do come up over and over, and if you learn
from your mistakes, you'll continue to improve.
Here are a few items from my own file. 10-Q is better
than Q-K. When throwing to your crib from a hand such
as 4-5-6-10-Q-K, throw 10-Q, not
Q-K. True, either way you need a J to
form a double run, but 10-Q can form a run and even a
double run without a J (8-9-10-10).
Q-K is comparatively useless without a J.
Everyone likes to throw 5s in their cribs, especially
your opponents, but the truth is that it's rare that he/she can
afford to pitch a 5. The 5 usually
goes with more than one of his/her other cards. Thus, it's a good
idea to give your opponent A-9, 2-8 or
3-7 and, yes, you can even get away with 4-6
most of the time; although I don't recommend it to those with weak
hearts.
Aces, deuces, queens and kings don't form runs as easily as the
other cards. Put them in your opponent's cribs, not your own. Don't
throw away points to keep from giving an opponent an A-2
or Q-K. Those aren't as dangerous as they may seem.
A lot of people always break up the points in bad hands, hoping for
a miracle cut. Most of them would be shocked to learn how often the
best strategy on these hands is just to save the most points
possible.
- Text copyright © 2002 by Dan Barlow. All rights reserved.
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