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John Chambers - Tip #17
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Some people break up their hand when they shouldn't, others don't break it up
when they should. How do you know what is the right thing to do?
When deciding to discard from a hand with two three-card runs, three pairs, to
pairs royal, or a nineteen hand, you should ask a number of important
questions:
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Whose Crib is it?
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What hole am I at? How many holes do I need to get into position?
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What hole is my opponent at? How many holes does my opponent need to get into
position?
The answers to these questions will help you determine the discard to make.
Two Three Card Runs
(Assuming there isn't a flush)
2-3-4-6-7-8
Assume you are holding this hand. You are at hole 95. Your opponent is at hole
91 and it is his deal. You ask yourself those important questions.
Whose Crib is it? My Opponent's.
What hole am I at? Hole 95.
How many holes do I need to get into position? I am already at the
minimum designated position with this hand to count.
What hole is my opponent at? Hole 91.
How many holes does my opponent need to get into position? He has his
three counts starting now and needs five extra holes above the average. You
know that if he doesn't get far enough down Fourth Street, on the next hand you
will get your three counts.
You now realize that your opponent has a long way to go, while you are already
in position and can get better position with your present hand. If your
opponent should get a nineteen hand at this point, you'll be in very good
position for your three counts.
Remember, you have no control over the amount of points your opponent gets in
his hand. However, to a certain extent you have control over the Crib and the
Play. You can either play on or play off.
With the above tip in mind you realize that you want to make winning the game
as tough for your opponent as possible. Therefore you will play off in both the
Discard and the Play.
Discard options - Opponent's Crib
2-6
3-6
2-7
3-7
2-8
3-8
Solution
Keep four points while breaking up his Crib. 2-6 is your best
discard.
Assume that you have the Crib with the above hand. You realize that your
position is fairly good since you have your three counts. With average hands
and crib you should win. What should your discard be in this situation?
Discard options - Your Crib
2-3
6-8
3-4
7-8
6-7
Solution
Keep as many points as you can. You need the extra points to go out on your next
hand. 3-4 is your best discard.
3-4-5-7-8-9
Assume you are at hole 85 while your opponent is at hole 75. It is your
opponent's crib.
To get into position on Fourth Street, you need at least an average hand along
with a little pegging. If you don't at least make it onto Fourth Street, you
opponent will probably have good position for his three counts next time. What
should your discard be? Remember to ask those important questions each time.
Discard options - Opponent's Crib
3-7
4-8
3-8
4-9
3-9
7-9
4-7
8-9
Solutions
Keep as many points as possible to get you as far up on fourth street as
possible. Even if he gets a good Crib, chances are it won't put him in a better
position than you. 7-9 is the best discard. During the Play, it
will probably benefit you, more than your opponent, to play on.
Now assume that it is your Crib with the above hand and the above position.
What will your strategy be?
You realize you are in excellent position to get onto Fourth Street for your
three counts. For minimum position you need only ten points in three hands,
while your opponent needs twenty points in one hand. You can use your Hand and
Crib to get into position, so play off in the Play so your opponent won't get
any extra points to help his position. During the Play, in this situation, you
should never pair or play into a run. If your opponent does have a twelve or
fourteen hand, you may help him get the position he wants by playing on.
Discard options - Your Crib
3-4
7-8
4-5
8-9
5-7
Solutions
Keep your points and also put close cards in the Crib. 8-9 is the
best discard. The 4-5 is also a good discard. However, you have
a better chance of pegging when you keep the cards with the 8-9 discard.
4-5-6-10-J-Q
Assume that it is a relatively close game on Fourth Street. You are at hole 92,
while your opponent is at hole 97. He has the Crib and needs only twenty-four
points in his three hands. This means that on the average, he will be in good
position to win the game. Therefore, you need to pull out all the stops and be
as defensive as possible. Remember, you need only three points to get into fair
position. Now ask those important questions and decide your discard strategy.
Discard options - Opponent's Crib
4-10
6-10
4-J
6-J
4-Q
6-Q
Solutions
6-Q is the best discard. By making this discard you have thrown
wide cards which will tend to break up the Crib; kept four points which will at
least get you to hole 96, not counting any incidental pegging; and you can use
the 4 to play off as the initial card in the Play. It is the
best all-around discard. Remember to play off in the Play as much as possible.
Now assume you and your opponent are at the above positions, but it is your
Crib. You have three counts, but it is a long way to go. Ask those important
questions and decide your strategy.
Discard options - Your Crib
4-5
10-J
4-6
J-Q
5-6
Solutions
Mathematically and in every other way, 4-6 is the best discard.
You will also need to play on in this situation, unless you receive a very big
hand.
- Republished from Cribbage: A New Concept by permission. Text copyright ©
2002 by John Chambers. All rights reserved.
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