DeLynn Colvert - Tip #1

Next

For every offense, there is a defense. Knowing that Jake (opponent) will be analyzing your hand after taking a look at your first card, lead your "sleeper" card. A "sleeper" is a card that is a mismatch in a good cribbage hand. For example, in a 7-J-Q-K hand, the 7 is a "sleeper". Lead the 7. Camouflage your hand as long as possible. Make Jake guess which side of a sequence your third or fourth card falls on. For example, you are holding a 10-10-J-Q. Don't play the 10, then the Q, as the void between the 10 and the Q makes the J in your hand obvious. Play the J. Jake may wrongly surmise you are holding a 9. Conversely, if you are holding a poor hand, by purposely leaving a void, Jake may wrongly surmise you're holding the card in the void. This deception makes your odds a little better of scoring on Jake's subsequent plays.

If you're playing offense (playing on) and want to pair as much as possible, lead from the end of a sequence of four cards. For example, the 9-10-J-Q should begin with the 9 lead. A good possibility exists of a queen pair with the 9 lead, but quickly diminishes with the 10 lead, and practically disappears with the J lead. In addition, this play cuts down on the possibility of Jake scoring the "31" follow-up if he happens to have a 6 for 15-2. You follow with the dumped J for 25. Since a 6 has already been played, the odds are lessened for Jake to follow with another 6 for 31. In this case, Jake may be forced to play a 5 for 30 and a go. This makes your following 10 lead that much safer. In this case, dumping the J with your second card creates a 9-void-J, but the lone J is more of a liability than exposing a probable 10.

- Republished from Play Winning Cribbage by permission. Text copyright 2002 by DeLynn Colvert. All rights reserved.

Next

 
 Questions About Cribbage
 
 Dan Barlow's Tips
 
 John Chambers' Tips
 
 DeLynn Colvert's Tips
 
 George Rasmussen's Tips
 
 Michael Schell's Tips
 
 Available Books
 
 Learn to Talk Cribbage