DeLynn Colvert - Tip #1
For every offense, there is a defense. Knowing that Jake
(opponent) will be analyzing your hand after taking a look at your
first card, lead your "sleeper" card. A "sleeper" is a card that is
a mismatch in a good cribbage hand. For example, in a 7-J-Q-K
hand, the 7 is a "sleeper". Lead the 7.
Camouflage your hand as long as possible. Make Jake guess which side
of a sequence your third or fourth card falls on. For example, you
are holding a 10-10-J-Q. Don't play the 10,
then the Q, as the void between the 10
and the Q makes the J in your hand
obvious. Play the J. Jake may wrongly surmise you are
holding a 9. Conversely, if you are holding a poor
hand, by purposely leaving a void, Jake may wrongly surmise you're
holding the card in the void. This deception makes your odds a
little better of scoring on Jake's subsequent plays.
If you're playing offense (playing on) and want to pair as much
as possible, lead from the end of a sequence of four cards. For
example, the 9-10-J-Q should begin with the 9
lead. A good possibility exists of a queen pair with the 9
lead, but quickly diminishes with the 10 lead, and
practically disappears with the J lead. In addition,
this play cuts down on the possibility of Jake scoring the "31"
follow-up if he happens to have a 6 for 15-2. You
follow with the dumped J for 25. Since a 6
has already been played, the odds are lessened for Jake to follow
with another 6 for 31. In this case, Jake may be
forced to play a 5 for 30 and a go. This makes your
following 10 lead that much safer. In this case,
dumping the J with your second card creates a
9-void-J, but the lone J is
more of a liability than exposing a probable 10.
- Republished from Play Winning Cribbage by permission.
Text copyright © 2002 by DeLynn Colvert. All rights reserved.