Tip 1: Endgame two-on-one, part
Tip 2: Pegging psychology
Tip 3: Endgame two-on-one, part 2
Tip 4: Reading your opponent's cards
Tip 5: Flush fakes
Tip 6: Endgame pegging, part 1
Tip 7: Endgame discarding as pone
Tip 8: Endgame two-on-one, part 3
Tip 9: Pairing your opponent's lead
Tip 10: Discarding pointers
Tip 11: Pegging quiz
Tip 12: Endgame pegging, part 2
Tip 13: Endgame discarding quiz
Tip 14: Endgame pegging, part 3
Tip 15: Endgame pegging, part 4
Tip 16: Endgame pegging quiz
Tip 17: Endgame two-on-one, part 4
Tip 18: Discarding quiz
Tip 19: Always play it out
Tip 20: Endgame pegging, part 5
Get out your cribbage board and cards; it's time for more tension-filled endgame problems. A lot of prestige, money and master points are riding on your decisions, but I'm confident you'll come through, because you have a well-earned reputation for not losing your cool in pressure-packed situations.
Problem 1: Your opponent needs six to go out; you need eighteen. You hold 4-7-7-8. The cut is a 7.
The Play So Far
|7 (24-2)||7 (31-8)|
a. Do you play the 4 or the 8?
b. What do you play if opponent needs eight?
c. What do you play if opponent needs seventeen?
Problem 2: Opponent needs five to go out; you need twelve. You hold A-8-9-10. The cut is a J.
The Play So Far
|K (22)||9 (31-2)|
a. Do you play the A or the 10?
b. What do you play if opponent needs seven?
c. What do you play if opponent needs nine?
1a. Play the 8. Your only fear is that opponent's last card is a 4.
1b. Play the 4. You mustn't let opponent peg if his or her remaining card is an A. If it's anything else, the game is over no matter what you do.
1c. Play the 8, fearing that opponent's last card is a 5. This is your only fear.
2a. Play the A, fearing opponent's 10.
2b. Play the 10, fearing opponent has a 4.
2c. Play the A, fearing opponent's J.
- Text copyright © 2002 by Dan Barlow. All rights reserved.